|
e-Statistics
Report 2001
Richard D. Vaughan
CCHM
Contents:
Introduction
and Aims
Background
Internet
population demographic and usage statistics
Internet
search statistics
Internet
functionality provision
Mobile
Internet StatisticsFindings
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The concept
behind this research document is to provide a ‘snapshot’ of the
Internet, ranging from usage statistics to advertising spend and revenue.
This level of research allows greater scope for analysis of target
audiences, and which technologies to implement when creating anything from
a full portal-based website to designing banner advertising campaigns.
The main aim
for the document is to provide a collation of existing research available
from a range of sources, and to compile results from these documents. In
terms of findings and theses, this document will not provide anything
other than a summarization of what the current status of each area is
(i.e. Online population statistics), and a basic forecast of how each area
will change.
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A
range of established Information Technology research companies have
undertaken this research, and each area has, in some form or another, a
link to e-business. This report is a condensation of all this research,
allowing a brief overview of the Internet in general.
Whilst
there is a considerable number of websites over research results regarding
the Internet, the documents contained are rarely, if at all, broken down
into findings and predictions. Additionally, the usability of these
documents is questionable due to the specific results offered. As a result
of these factors, it is necessary to compile the information currently
available into an essay style document to allow this information to be
usable in practice.
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Currently,
there are an estimated 374,900,000 internet users worldwide, with
predicted growth to 490,000,000 by the end of 2002. The top 15 countries
will account for almost 82% of worldwide users.
The
US is currently the world leader in terms of internet usage, with 36.2% of
all worldwide internet users. It is predicted that the US will hold around
one third of all internet users until 2005.
The
current demographical statistics for worldwide internet usage are as
follows;
|
Top
15 Nations in Internet Use at Year-End 2000
|
|
Rank
|
Nation
|
Internet
Users
(millions)
|
Share
%
|
|
1.
|
United
States
|
135.7
|
36.2
|
|
2.
|
Japan
|
26.9
|
7.18
|
|
3.
|
Germany
|
19.1
|
5.10
|
|
4.
|
UK
|
17.9
|
4.77
|
|
5.
|
China
|
15.8
|
4.20
|
|
6.
|
Canada
|
15.2
|
4.05
|
|
7.
|
South
Korea
|
14.8
|
3.95
|
|
8.
|
Italy
|
11.6
|
3.08
|
|
9.
|
Brazil
|
10.6
|
2.84
|
|
10.
|
France
|
9.0
|
2.39
|
|
11.
|
Australia
|
8.1
|
2.16
|
|
12.
|
Russia
|
6.6
|
1.77
|
|
13.
|
Taiwan
|
6.5
|
1.73
|
|
14.
|
Netherlands
|
5.4
|
1.45
|
|
15.
|
Spain
|
5.2
|
1.39
|
|
|
Worldwide
Total
|
374.9
|
100
|
|
Source:
eTForecasts
|
However,
these statistics only give us a view of the worldwide online populations
in demographical terms. To further understand the application of
e-business and e-marketing principles, we will need a view of how these
users access the internet, and how often they access the internet.
For
the purpose of analyzing internet usage statistics, I will be using the
profile of an average American internet user. In the month of January
2001, users accessed the internet for an average of 28 sessions, visiting
19 unique sites. There are trends showing that a majority of users are
spending an average of 12 minutes a month more online, although the number
of average page views is down by 5.5%. This compares favorably against the
statistics for the month of December 2000, when users were spending less
time online and viewing more pages.
To
conclude this point, users are currently giving more attention to each
individual page when compared with the month before. It is possible to
conclude that this is equivalent to an environment more conducive to
effective marketing and promotion through the use of the internet,
although the currently available figures do not allow that to be proved
conclusively.
|
Average
Internet Use in January 2001
Combined home
and work access*
|
|
Number
of sessions per month
|
January
|
December
|
%
Change
|
|
28
|
28
|
0.0%
|
|
Number
of unique sites visited
|
19
|
17
|
11.8%
|
|
Page
views per month
|
929
|
983
|
-5.5%
|
|
Page
views per surfing session
|
33
|
35
|
-5.7%
|
|
Time
spent per month
|
15:03:24
|
14:51:29
|
1.3%
|
|
Time
spent during surfing session
|
0:31:36
|
0:31:41
|
-0.3%
|
|
Duration
of page view
|
0:00:58
|
0:00:54
|
7.2%
|
|
Active
Internet universe
(actually surfed)
|
106,319,865
|
108,658,868
|
-2.2%
|
|
Current
Internet universe
|
168,813,579
|
164,448,240
|
2.7%
|
|
Source:
Nielsen//NetRatings
|
*The statistics used above are for the United
States of America, for the month of January 2001.
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The
next point to consider is how these users actually spend their time on the
internet. We have already seen how many users there are online, and how
the average user will access the internet, and this section will be
focused on how users navigate the internet, and where they visit during an
average session.
Results
from a two-year study by Alexa Research has revealed that a large number
of internet users, based on their searching habits, have difficulty in
finding and reaching their required online resources. The research has
shown that a large number of users will enter the name of the site they
are searching for in a search engine, rather than directly into the
address bar of the browser.
The
research conducted by Alexa was undertaken from the aggregate search
results from 10 of the Internets’ leading portal sites. These were
altavista.com, aol.com, excite.com, go.com, google.com, goto.com,
lycos.com, msn.com, netscape.com, and yahoo.com. The results shown below
are the figures calculated between March 1999 and January 2001.
|
20
Most Popular Search Terms
at 10 Leading Portals and Search Engines
March 1999 to
January 2001
|
|
Rank
|
Search
Term
|
Percent of
All Searches
|
|
1.
|
Sex
|
0.3289%
|
|
2.
|
hotmail/hotmail.com/www.hotmail.com
|
0.2131%
|
|
3.
|
yahoo/yahoo.com/www.yahoo.com
|
0.2044%
|
|
4.
|
Porn/porno/pornography
|
0.1402%
|
|
5.
|
Chat/chatrooms
|
0.1233%
|
|
6.
|
mp3
|
0.0935%
|
|
7.
|
horoscopes/horoscope
|
0.0800%
|
|
8.
|
ebay/ebay.com/www.ebay.com
|
0.0731%
|
|
9.
|
aol/aol.com/www.aol.com
|
0.0714%
|
|
10.
|
Games
|
0.0659%
|
|
11.
|
map/maps
|
0.0585%
|
|
12.
|
pokemon
|
0.0549%
|
|
13.
|
Nude/nudes
|
0.0541%
|
|
14.
|
Music
|
0.0505%
|
|
15.
|
Xxx
|
0.0473%
|
|
16.
|
Travel
|
0.0470%
|
|
17.
|
screensaver/screensavers
|
0.0458%
|
|
18.
|
Lyrics/song
lyrics
|
0.0455%
|
|
19.
|
playboy
|
0.0430%
|
|
20.
|
Free
|
0.0426%
|
|
Source:
Alexa Research
|
The
results offer a few points of relevance, the most important of which is
the actual figures. Whilst the percentage figures would lead us to believe
that these terms are not used often in searches, it is important to
consider how many searches occur each day; current information shows that
Yahoo alone performs over 50 million searches daily. Another key point
that can be made from these statistics is how varied search terms are
becoming, which would lead to the conclusion that users are looking for
newer, more diverse content, or that more diverse sites are being
launched.
Whilst
these statistics give us a little insight into what internet users are
searching for and how they find specific sites, they do not offer any
information into what is actually viewed in terms of content. In order to
gain a more effective view of what the internet offers a user, we will
require a view of what is actually offered by the internet to the end
user.
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In
this section we will mainly be considering what functionality the internet
offers, and how this functionality is utilised to provide services and
entertainment to the end user. In order to do this, we will not be
focusing on the areas of e-marketing and e-promotion, e-retail, or the
mobile internet. All of these areas will be covered in later sections.
Before
going into the main points of this section, it is important to consider
what the current role of internet access is in a domestic environment, and
how much weight it carries in comparison to other media. For the purpose
of this analysis, we will be considering the comparative roles of the
internet in contrast to the television.
Recent
statistics show that spending has increased in both the computer related
and the consumer electronics fields, although the actual amounts spent on
computer equipment has fallen. In contrast to this, the amount of dollars
spent on other consumer electronics products has risen. There are two
conclusions that can be drawn from this; firstly, the number of internet
users is rising, and secondly that the cost of internet access and its’
related computer hardware is falling.
When
this is coupled with the increased functionality of modern computing
equipment in comparison to the levels of functionality in other domestic
appliances, the rising numbers of internet users, the comparison between
home electronics and internet usage becomes clear.
|
Computer/Consumer
Electronics Sales, 1999 vs. 2000
|
|
Quarters
|
Computer-Related
|
Consumer
Electronics
|
|
Percent
Change
in Units
|
Percent
Change
in Dollars
|
Percent
Change
in Units
|
Percent
Change
in Dollars
|
|
Q1 1999
vs. Q1 2000
|
19.4%
|
0.8%
|
8.9%
|
9.1%
|
|
Q2 1999
vs. Q2 2000
|
17.6%
|
-1.3%
|
12.0%
|
10.2%
|
|
Q3 1999
vs. Q3 2000
|
13.4%
|
-5.6%
|
6.5%
|
3.4%
|
|
Q4 1999
vs. Q4 2000
|
9.0%
|
-6.8%
|
5.7%
|
2.2%
|
|
Source:
NPD INTELECT
|
The
next topic of discussion within this field is how the functionality of the
internet compares with that of television and audio-visual packages
available for home use, and what this ultimately means to the end user.
At
this juncture, it is necessary to include an extra category of internet
user. We have so far dealt with a view of an average surfer and their
general surfing habits, although it is now required that we consider a
growing number of internet users; ‘Streamies’. The degree of
functionality offered by the internet has increased with the speed of the
internet. As newer, faster connections become available, the range of
content available through the internet expands. At this moment,
technological advancement allows internet users to access streaming video.
This allows a user to gain access to television clips, news footage, and
advertising through the internet. People who use this technology are
commonly known as ‘Streamies’.
|
If
you had to choose between giving up
all of the televisions in your home
or giving up your Internet access at home,
which would you rather give up first?
|
|
Total
|
Television
|
Internet
|
Don't
Know/
No Answer
|
|
33%
|
62%
|
5%
|
|
Streamies
(ever)
|
41%
|
54%
|
5%
|
|
Streamies
(weekly)
|
47%
|
47%
|
6%
|
|
Age
12-24
|
47%
|
50%
|
3%
|
|
25+
|
28%
|
67%
|
5%
|
|
25-34
|
33%
|
64%
|
3%
|
|
35-44
|
28%
|
69%
|
3%
|
|
45-54
|
27%
|
65%
|
8%
|
|
55+
|
23%
|
67%
|
10%
|
|
Asked
to Americans age 12+ with Net access at home
Source: Arbitron/Edison Media Research
|
The
results clearly show that, on average, almost half of all ‘Streamies’
and people in the 12-24 year old age group would get rid of their
televisions rather than lose their internet connection. A study by
Statistical Research, Inc., entitled “The TV/PC Connection 2001”
showed that when a PC and a TV interact during primetime, the PC was four
times more likely to hold a consumers’ attention than the TV, with over
80% of users who use a TV and a PC simultaneously during primetime
considering the PC to be their primary activity.
Whilst
the number of users who use the internet for interactive functions, such
as the growing range of audio-visual content available through streamed
media, it is important to consider what formats are used to make this
content available.
Research
has shown that the three main formats (RealPlayer, Windows Media Player,
and Apple Quicktime) are currently being used in up to 32% of households
in the US. This leads to the conclusion that there are enough commonly
used formats in place to allow televisual content to be provided via the
internet as speeds and bandwidths increase.
|
Reach
of Leading Streaming Media Players
Percentage of
U.S. Home Computer Users (Both PC and Mac)
January to November 2000
|
|
|
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
|
RealPlayer
|
22%
|
24%
|
28%
|
29%
|
31%
|
31%
|
32%
|
32%
|
30%
|
29%
|
28%
|
|
Windows
Media
Player 6&7*
|
17%
|
18%
|
17%
|
18%
|
18%
|
17%
|
18%
|
19%
|
20%
|
22%
|
22%
|
|
QuickTime
4.0
|
3%
|
3%
|
3%
|
3%
|
3%
|
4%
|
4%
|
4%
|
4%
|
4%
|
4%
|
|
*
Windows Media Player 7 added as of August, 2000 data
Source: Media Metrix
|
However,
Internet functionality covers a much wider range of services, and these
areas are also important considerations in the field of e-marketing,
e-retailing, and e-promotion. The two other areas of functionality that
are of equal importance to the average user are chat rooms and chat sites,
and online gaming.
Research
has shown that people who chat online are among the heaviest users of the
internet. The study, by NetValue, also found that ‘chatters’ generate
twice as many online sessions as the general internet user. The general
profile of a ‘chatter’ shows that they are among the most technically
aware users, and a majority of ‘chatters’ are also heavy users of
other internet protocols, including audio-visual streaming, secured
connections, and instant messaging software. ‘Chatters’ use chat rooms
or instant messaging software to meet and converse with people of similar
interests. NetValue’s research has shown that the internet sectors with
the highest concentration of chat users are the personals, with more than
16%, and the movie sector (15%.) Current statistics show that Instant
Messaging software provided by internet content providers, such as Yahoo
and MSN, account for 37.1 million ‘chatters’ worldwide.
|
Top
Instant Messaging Applications
|
|
Application
|
Reach
%
|
Unique
Visitors
(million)*
|
|
AOL
Instant Messenger
|
18.4
|
15.6
|
|
MSN
Messenger
|
15.6
|
13.2
|
|
ICQ
|
10.5
|
8.9
|
|
Yahoo!
Messenger
|
9.8
|
8.3
|
|
*
number of people who opened the application
Source: NetValue
|
The
second area of focus is the online gaming market, with research figures
showing that out of 2.4 million UK visitors in December, less than 200,000
played any games online. In comparison to this is the online gaming market
in the US, where 28 percent of all Internet users have visited a games
site, and over 4.8 million have played games online. Statistics generated
by research from NetValue show that users in the US spent, on average, 37
minutes per user session on gaming sites. The highest average session time
across Europe is 27 minutes for Spanish gamers, a full ten minutes behind
those in the US.
|
Visitors/Players
at Gaming Sites
December 2000
|
|
Country
|
Visitors
(000)
|
Players
(000)
|
|
US
|
23,814
|
4,831
|
|
UK
|
2,468
|
194
|
|
Germany
|
1,840
|
143
|
|
France
|
1,687
|
139
|
|
Spain
|
559
|
63
|
|
Denmark
|
435
|
60
|
|
Source:
NetValue
|
These
statistics are relevant to e-promotion in that they offer further insight
into how the world’s population employ their time online. The
International Data Corporation (IDC) have researched the field of online
gaming, and have formed predictions that as internet capabilities and
next-generation videogame consoles, the number of households involved in
online gaming will rise to around 40 million worldwide by 2004.
Mobile
Internet Statistics
Back To Top
The
number of Internet users is currently forecasted to rise to around 1.17
billion users worldwide, and an increasing number of these users will be
using wireless devices to go online. The current profile of wireless
Internet users is the same as the profile of the Internets’ earliest
users; young affluent males.
eTForecast
have predicted that in developed countries, wireless Internet access will
be used largely as a supplement to traditional Internet access. The main
field of growth predicted by eTForecast is the use of wireless Internet in
developing countries, where Internet penetration is lower. This
information is backed by results from a study by Jupiter Research, who are
predicting that by 2005, more than 50 million internet users in Latin
America will be accessing via wireless devices – this online population
will be equivalent to, or possibly more than, the number of traditional
internet users.
As
the capabilities of wireless Internet solutions increase, so will the
usage. Telephia Inc.’s December 2000 study concludes that wireless
Internet users are becoming more satisfied with the services available,
when compared with results from May 2000. On average, the study showed
that wireless Internet users rated their mobile phones, PDA’s, laptops,
and two-way pagers a seven out of ten (ten being “extremely
satisfied”) – a rise of one point over the seven months between the
two studies.
|
Internet
Users/Wireless Users
(millions)
|
|
|
Year
|
|
2000
|
2002
|
2005
|
|
United
States
|
|
Internet
Users
|
135
|
169
|
214
|
|
Wireless
Internet Users
|
2
|
18
|
83
|
|